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The hour is upon you. The stars have aligned just as the book said. The starlight fills the etched markings on the henges and flows down to pool around you. You draw forth your bottle and dip it below the glowing surface. With this you may be able to finally cure your lycantrhopy.

A small explosion followed by the smell of burning sulfur. You cough. Before you stands the demon you summoned shrouded in yellow smoke. You scatter your papers as you stand. They look down at you angrily and see the perfectly drawn runes of capture around them and they howl.

Blood splatters on the ground as your blade cuts through the sample of dragonhide on your table. You smile and nod as you write in your ledger. Silver was getting nowhere but this blade of ruby cuts through the hide like warm steel through butter... you wonder why that is.

Research Arcanum is a PbtA game about learning the secrets of a fantasy world for 2-5 players including a GM. It can be used as a supplement to augment an existing tabletop roleplaying game or played on its own to generate the academic history of an Arcanist or to plumb the mysteries of a setting’s magic.


Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

Research Arcanum.pdf 369 kB


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I found this through the huge BLM Bundle which it was included in - thank you for supporting that cause. It is one of the few games from it that I have played and thought people would like to see the Sources and Materials I ended up with at the end of my second session (I was GM but I did not have any players so I created two characters and acted on their goals to generate these). 

First Arcanist: Joey the Blue, a sapient kangaroo with blue fur who aspires to manipulate the weather. Starting Knowledge: Rain Summoning 2, Outback Wildlife 1, Arachnid Biology 1

Second Arcanist: H8-177Y (Billy) a flying robot with an intangible lightning aura. Starting Knowledge: Aura Identification 2, Visual Illusion 1, Jovian Technology 1

School Library: Safety and Ethics for Pyromancers, Material - Pamphlet by Altham Arcanist Education Institute, Knowledge: Magical Safety 1, Magical Ethics 1, Fire Safety 1, Fire Ethics 1, Self Restraint 1. A mass produced pamphlet created by the Institute for its students to learn basic safety. 

Opening Lecture: Nurg Storm-Master lecture on safety and ethics, Material - Lecture by Nurg Storm-Master, Knowledge: Magical Safety 1, Fire Safety 1, Nurg Storm-Master 1, School Syllabus 2

Paper on Fire Safety, Essay by Joey and Billy - Knowledge: Magical Safety 2, Fire Safety 2. The result of successfully combining the pamphlet and lecture successfully while cooperating is this term paper which sets out the focus Arcanists thoughts and understanding of the topics within

Source: Altham Arcanist Educational Institute, Magic School, Spheres: Fire Magic, Orcs, Ethics. The premium school for Pyromancers located in the Orc Kingdom of Altham, other Arcanists are also welcome to study here. 

Nurg Storm-Master, Air Mage Lecturer, Sphere: Air Magic, Famous Arcanists, Safety. Nurg would rather be doing his own research than teaching the students but knows this is the best way to find new research assistants

Nurg Storm-Master's Private Library, Study of Nurg Storm-Master. Spheres: Water Magic, Air Magic, Weather, Geography. The personal collection of the Storm-Master which only his most trusted assistants have access to.

On Thunder Clouds, Material - Essay by Nurg Storm-Master, Knowledge: Thunder Summoning 3, Cloud Summoning 1, Rain Summoning 1.  A treatise on the creation of magical thunder clouds and its prerequisites

Air and Illusions, Essay by Billy, Knowledge: Audio Illusions 1, Acoustics 1, Weather 1, Jewellery 1, Music 1. An essay Billy wrote on the relationship between sound and magic in an attempt to persuade Nurg to teach him how to prevent falls. 


These are all very cool! Thanks for sharing them!